Tuesday, June 12, 2012

Lego: Raising the Bar in Fan-Based Innovation


When Lego launched its product called Mindstorms NXT some years ago, the rules for customer collaboration was changed. It is amazing how Lego has managed to capture the lead in the toy industry when bankruptcy has threatened the sector of videogames back then.

Lego introduced online interaction and community development in 2004. This strategy led to the creation of virtual development teams which allowed Lego to regain and grow its share in the market. After eight years, Lego has record breaking double digit growth rate of 17%. The growth trajectory is still rising as competitors Hasbro and Mattel stagnate. The impressive growth is attributable to direct-to-consumer activities, electronic platforms and other innovative products that Lego introduced to the market.

There are at least three core elements that contributed to this success. One is customer interaction. Lego has created the platform designbyme.com where clients can create their own designs and share it digitally with millions of other users.

Another core element is board games. Lego has introduced family board games where the board and the parts of the game are built from bricks. This 2010 board game was readily accepted by 12.6% of the US toy market. The growth allowed Lego to leverage on its Batman, Harry Potter and Star Wars franchises.

The third core element is online games. Lego launched the LEGO Universe, a virtual space with multiplayer online games. What seemed like a threat for toy industry players in the past was tamed by Lego when it has also invaded this turf with its own barrage of multiplayer online games.

Lego’s executive has been on the hunt of launches that would glue the company’s firm hold in the toy industry while continuously enhancing the development of Mindstorms. There is no sign that Lego would let up in its fan-based innovations.

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